its only immune to afterburn. July 12, 2011 [Item schema update] Added Strange quality. But I have two horrible suggestions to "fix" it. All of the Pyro's primary weapons have damage ramp-up. O. . Now that I think of it, my idea for more afterburn damage would work better for the vanilla flame thrower. It's also a VERY fast projectile. Let's say that you started with the Escape plan after you were a quarter of the way through the afterburn, you'll still have 60 damage to take with the mini-crits enabled. 5 seconds Removed: Minicrits whenever it would normally crit Changed: Damage type on charged shots changed from explosion to fire damage Does not require ammo Alt-Fire: A. Ih. Det can replicate alot of what scorch can do, even though it takes 3x the effort and is alot more clunky. Incendiary Ammo: Upgrade for all Miniguns. Same with crits, too, albeit at half the price. The Scorch Shot is a community-created secondary weapon for the Pyro. As it is a shield, simply equipping the Chargin' Targe provides the wearer. Kukri Level 1 Kukri. Assuming you mean Afterburn, which is the amount of fire damage you suffer after the flame thrower/flare's initial damage, assuming it is no longer directly hitting you: Degreaser is 2 damage/half second for 10 seconds (40 total if not extinguished). If I kill the current threat, why should I die 5 seconds later on a health pack?It makes dealing with pyros extremely annoying, especially as soldier or spy. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 8) Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster-66% afterburn damage penalty +25% airblast cost. (Fun fact: The 25 ammo cost on the degreaser is actually the old school airblast cost for Stock and Degreaser before the EOTL update, meaning the number of airblasts the Degreaser can do has been the same since it's release. . can cancel it out. tf2c_afterburn_damage <value> Modifies afterburn damage to a specified number. Exhibit A: The Stun; A Pyro can just shoot one flare and completely f-ck up your movement. Most weapons in TF2 have min\max damage. Melee damage can destroy. The afterburn just extinguises far faster than any of the liquid or bleed effects in TF2 if a spy activates any kind of invis. No flinching when aiming and fully charged. Changed: Now deals up to 100% higher base damage as the user becomes injured. Flare Gun deals 30 damage upon direct contact, plus Afterburn Damage (Afterburn DPS is same as Stock). Sentry Guns are awarded 1 assist for every 200 damage inflicted to Saxton Hale. The afterburn changes, which overall are good, have made this weapon easily able to get free damage. Other quicknote: Regardless of who caused the afterburn, if you shoot the fireball's center at a burning enemy, you will still get the +300% damage bonus. Just a thought. 5 seconds adding up to 60 or all together 106. We'll just stick with. It is a flare gun with a gray barrel, an orange painted muzzle, and a black grip held in place with pins on the underside of the barrel. Ignites enemies hit with afterburn, and further upgrades increase afterburn length and damage. - Valve made the Flamethrower's damage and afterburn length based on how long you burn someone. txt file. Getting full Damage relies on you and not the bugged Heat Density. The Cow Mangler 5000 Level 30 Focused Wave Projector Does not require ammo energy weapon charged shot (1065353216) No random critical hits Deals only 20% damage to buildings Cannot be crit boosted. The Pyro is deadly when flanking and ambushing. No other afterburn source (including Dragon's Fury) does it. So yeah, never mind worth it, you should be using degreaser with flare gun. Yes, I like this new weapon. While this weapon is active, the Medic regenerates up to an extra three health per second, at the cost of the weapon dealing 20% less damage than the Bonesaw. This issue is listed on the Source 1 official bugtracker. Exhibit A: The Stun; A Pyro can just shoot one flare and completely f-ck up your movement. is basically a good version of this weapon. 3. Afterburn on pyro is by far one of, if not the most annoying mechanic in TF2. I'm aware the damage it does is. Damage is any event that reduces the health of a player or entity. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer ( Not Usable in Crafting )The Widowmaker Level 5 Shotgun 10% increased damage to your sentry's target No reload necessary On Hit: damage dealt is returned as ammo Per Shot: -30 ammo. If I kill the current threat, why should I die 5 seconds later on a health pack?Shots a glob of dangerous chemicals at the enemy. If you have my pack installed it will be labeled as "Critical" otherwise the default SourceSDK calls it "CHEMICAL" (or you can just type in the number, it is 1048576). TF2 is optimized and balanced for game sizes of 24 players or fewer (18 on. After nine years in development, hopefully it was worth the wait. This is because the Jungle Inferno Update increased the default afterburn damage from 3 to 4, but the attribute did not get updated. 5 (the number of particles per second) and add afterburn. Afterburn I think is mainly a design choice to subtly give Pyro a counter to Medic. Additionally, this weapon reloads its entire clip at once taking 1. The Wrangler Level 5 Laser Pointer. It is best to use only 3 rockets in this instance if you desire to inflict afterburn damage. In any competitive setting or against any competent players afterburn is completely useless as any experienced player will be extinguished, grab a health pack, or be healed through it. Though the Engineer provides a Dispenser which heals and refills ammo, the Medic is the more reliable healing source. No weirder than being able to reload every weapon (or your metal reserve, for that matter) with a dropped weapon of any kind, but not being able to exchange ammo between primaries and secondaries. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. Similar to Botkiller weapons, they are unique reskins of specific weapons and only appear in Strange quality. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. Darwin's Danger Shield: Darwin's Danger Shield's grants afterburn immunity and 50% damage resistance against fire. Valve made some big changes to the class when creating Team Fortress 2, but they also tried. T. Now, it makes sense to have afterburn in the game. Your Eternal Reward Level 1 Knife Upon a successful backstab against a human. . Better visual sync, more consistent (no visuals/damage mismatch). Team Fortress 2. With exceptional speed, agility, and the ability to double jump, the Scout can easily dodge Saxton Hale's attacks. Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster-66% afterburn. Shotgun + reskins. With all the invis-watch changes to nerf afterburn, its still good to reveal spies but only momentarily. Is afterburn really that bad? I'm well aware there's a dozen different ways to get rid of it, such as Jarate, Mad Milk, and medics. Nerf Flaregun afterburn. Several portions of the weapon are team-colored, and arcs of electricity appear periodically on the frontal nodes. The magnitude of the damage increase depends on the afterburn's remaining duration. For reference, hitting the player with a Flare after setting them on fire with a Degreaser will do any immediate damage (90, 41, 30, or 15 depending on which flare gun) and then start dealing the 3 per half second afterburn. The following table describes the possible attributes of weapons and items as contained in the items_game. Sorted by: 6. Knife Level 1 Knife. The Powerjack Level 5 Sledgehammer +75 health restored on kill +15% faster move speed on wearer When weapon is active: 20% damage vulnerability on wearer. All flare guns are overpowered. Needless to say, nobody really takes full afterburn damage when a healthpack, medic, dispenser, airblast, milk, jarate, etc. *Upon hitting a burning enemy, extinguishes them and deals the remaining afterburn damage multiplied by 2. there are times when you end up with 40 hp and afterburn damage on you, all snipers near you are dead/burning and too selfish to include you with their jarate, no medics. res you will see a variable "NegativeColor". A D. also. If there was a sniper you will be dead in a second. Medic isn't a god. Flames lose 50% of their Damage, DF loses 25%. _TheNumber7_ • 8 mo. Upon taking any form of damage while coated in this gas, the. 8) Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster-66% afterburn damage penalty +25% airblast cost. 4. Most weapons in TF2 have minmax damage. The plugin/server mod was created by UltiMario and Mr. I'm well aware there's a dozen different ways to get rid of it, such as Jarate, Mad Milk, and medics. 25x) 75% bullet resistance: took 7 damage (0. The Pyro is specialises in close quarters combat, dealing out damage rapidly with his flamethrowers. Damage bonus reduced to 10%. Here are my separate ideas- Increase damage Increase time it lasts Make medkits unusable while on fire/not extinguish fire What are yours?We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. Pyro is a class very focused on comboes as-is. All damage is rounded up to the nearest whole number. TF2 x10, also known as Team Fortress 20, is a SourceMod plugin and server modification for Team Fortress 2. Although Pyros and Demomen using the Chargin' Targe are resistant to afterburn, they can be crit by the Axtinguisher if the hit connects before resistance takes effect. 0. Heavy Mask Level 10 Hat. It's good at destroying engie's buildings from long range and 4 shots is enough to kill most enemies. Now, at first I didn't like the idea of the air blast; it didn't seem like a way to buff the…TF2 uses diffrent kinds of damage types to calculate the final damage your character recieves. Team Fortress 2 Custom Weapons Review Twitter: #1 Custom Weapons 188. Increased Revved Movement Speed: Upgrade for all Miniguns. After. Let's say that you started with the Escape plan after you were a quarter of the way through the afterburn, you'll still have 60 damage to take with the mini-crits enabled. Its drawbacks are that airblasts cost 25% more ammo and its afterburn deals 66% less damage. 165. However, if a direct hit is scored, the pellet will hit the ground (usually. Removed: +50% damage to self Added:-25% afterburn damage penalty 100% mini-crits vs burning players -25% damage penalty -25% afterburn damage penalty Alt-Fire: Detonate flare. Edit: After more investigation, it seems that it does track afterburn arrow kills, IF the enemy dies in less than a second from the afterburn damage. 411 uptime-downtime ratio, which is a bit better than the Scattergun. second would be the tude turner for the instant refill, and the last one would be the splendid screen because its shield bash. Heangry. This weapon can fire up to four blasts of team-colored energy that deal about 20% damage to buildings compared to the. The demoman is a high-damage dealing explosive projectile class. Now, it makes sense to have afterburn in the game. The Mantreads Level 10 Boots-75% reduction in push force taken from damage-75% reduction in airblast vulnerability Deals 3x falling damage to the player you land on 200% increased air control when. Afterburn damage is decreased for the Degreaser. However, should an enemy so happen to be on fire, It will deal 90 Damage, which is the same damage as a Rocket Launcher that scores a direct hit. Execution. not something that should've been added. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. However, the mechanic itself is broken and makes. If I kill the current threat, why should I die 5 seconds later on a health pack?400 on initial or closest target (damage is halved for every enemy hit after initial or closest target) 28 (afterburn) 5. This gives Pyro’s who are adept with, say, the scorch shot, a way to heavily pressure large groups. He can also inflict afterburn, which will weaken and kill enemies that manage to escape. Flare guns should have to deal more damage to reach max afterburn duration. What this shows is that the actual amount of damage afterburn does is pretty good. Harvester promotional blurb. Increase afterburn damage from 3/tick (60 over 10 seconds) to 4/tick (80 over 10 seconds) on all Pyro weapons apart from the Degreaser. lst file in the PatchVersion 1. The Scorch Shot needs a nerf! While this weapon was merely annoying before JI, it is now too effective for the low amount of skill it requires. Assuming the weapon is still being held out, the afterburn will deal 80 damage in total. Exhibit B: The Bouncing Flare; In combination with the stun, you get hit twice by the flare, which inflicts a mini-crit and full afterburn, which unless you are extinguished, will deal 126 damage. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. A D. The Pyro is a hireable character in the game Evil Genius 2: World Domination, as part of the Evil Genius 2: Team Fortress 2 - Pyro Pack DLC. After all, not every merc’s attire is lined with asbestos. Using the Campaign Pass converted it to a Jungle Inferno ConTracker. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. I don't think either det or scorch are particularly good at killing things because the bulk of the damage dealt is in afterburn, but they do have some serious damage potential at ranges where most weapons don't. It makes dealing with pyros extremely annoying, especially as soldier or spy. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. O. October 20, 2017 Patch #1 ( Jungle Inferno Update ) Changed Attributes: Flare guns now apply 7. As well, present in the tf eslistsall. Damage over time is Pyro's unique combat style, yet it's a total joke because there are so many counters to it in the game; this will ensure it does more damage before being put out. Afterburn on pyro is by far one of, if not the most annoying mechanic in TF2. A base shot will therefore do 80 damage if the victim cannot extinguish themselves. tf2c_afterburn_damage <value> Modifies afterburn damage to a specified number. The Huntsman arrow can be lit on fire by a friendly Pyro's Flame Thrower, certain map geometry like the torches on DeGroot Keep, or if it travels through the flames of either an allied or enemy Pyro. An example is the Degreaser's sound, which sounds "lighter" no pun intended than the Stock Flamethrower's. The demoman's grenade launcher can be used to directly hit enemies dealing 100 damage, or bouncing them off the ground or walls to hit people around corners, while dealing less damage. Pyro is a class very focused on comboes as-is. With the number of ways to negate it and how common they are, it's only a matter of taking a few seconds to use…These changes should strengthen their afterburn capability, and make them a scarier threat if you let them too close. ". The clipless, stream damage with large particles and a wide cone make it very easy to track a target within range. "The attribute -66% afterburn damage penalty is incorrect, as it actually deals 75% less afterburn damage when compared with the Flamethrower. The Cleaner's Carbine Level 1 SMG Dealing damage fills charge meter Secondary fire when charged grants mini-crits for 8 seconds-25% slower firing speed-20% clip size No random critical hits. Here are the Team Fortress 2 patch notes for Zombie Infection, courtesy of Valve: This change will allow Zombie Spy to circumvent sentry guns that are watching large areas, and allow him to sneak. Low risk. You hit someone with a flare they take 4/tick, then puff them with the degreaser, now they take the full duration of the afterburn at 1/tick. The Vaccinator. eu]. Your weapon is a new Flare Gun for the Pyro! PROS: Increased knockback on burning targets. While healing, provides you and your target with a constant 10% resistance to the selected damage type. It is a jar of urine that can be thrown to cover enemies in liquid, making them more vulnerable to damage and easier to track. Afterburn on pyro is by far one of, if not the most annoying mechanic in TF2. Might as well use your Flamethrower at that point. The Splendid Screen Level 10 Shield +50% increase in charge recharge rate +70% increase in charge impact damage +20% fire damage resistance on wearer +20% explosive damage resistance on wearer. There is NOTHING wrong with this. Fire particles will penetrate players and buildings. The Frying Pan Level 5 Frying Pan. Comrade Komko May 7, 2020 @ 6:03am. 07-19-2013 , 14:30 Re: [TF2] Boosting fire damage; SDKHooks documentation # 4 Incidentally, when TF2Attributes or TF2Items are working again, you can change the amount of damage a weapon does using those with attributes 1. As it is, it's only a mild nuisance. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. A lot of shooters do not have a damage fall off system as pronounced as TF2, and the damage relative to health in TF2 is lower than most games. Added The Hot Hand. Your idea sounds like a time delayed Phlogistinator that works through afterburn instead of direct flame damage. Afterburn on pyro is by far one of, if not the most annoying mechanic in TF2. The only thing that shortens the duration of the ÜberCharge itself (for the Medic), and not the filling of the. . Loadout Stats. The Shotgun is the Pyro's best secondary weapon against foes outside the flamethrower's range as well as against enemy Pyros. 5 seconds for a maximum of 10 seconds (depends on the weapon used). So Heres my idea on how we can fix/adjust pyros afterburn. Telefrag damage is calculated the same way as the Market Gardener, but (maxhealth / mercs) is multipled by 2 instead of divided by 2. It is an antique, blood-stained wooden shield with a painted yellow cross and reinforced by an iron rim with bolts and a deadly center spike. An update to Team Fortress 2 has been released. (+) Take -67% damage from afterburn while holding. Damage can come from a variety of sources, such as bullets, explosions, fire, falling from a great height, bleeding, certain taunts, or various environmental hazards (such as being struck by a train, drowning in water, or being sliced by a saw blade ). 0001 becomes 6. afterburn immunity. However, if a direct hit is scored, the pellet will hit the ground (usually. the 60 damage combined with the insane amount of damage the flamethrower itself does is the reason the pyro is so noob-friendly. After all, not every merc’s attire is lined with asbestos. that is, it depends on how many ticks of afterburn have passed. Zombie Heavy's "Tank" ability now adds the Battalion's Backup buff (immunity to critical hits, 35% resistance to regular damage, and a 50% resistance to Sentry Gun damage) Zombie Heavy deals 20% increased melee. It needs something special, because everything…Team Fortress 2. tf. However, the mechanic itself is broken and makes. We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. In fact, it's what makes Pyro special. This is the list of item attributes as described to the user, so some attributes will be duplicated if they can both appear as positive or negative (such as a damage bonus/penalty) or. Some gear provide reduction of damage to certain elements, such as fire and explosives, so that can affect your overall damage output as well. The Sniper can use Jarate to extinguish himself or his teammates. It discourages pyro to fight other pyros solely by pressing down M1 while holding the flamethrower. Such as increased afterburn damage if used as a combo, in exchange for nerfs in different areas to offset it. not something that should've been added. Despite it saying "Immune" in reality you can still combo enemy Pyros and Darwin shielded Snipers as the afterburn is active for 0. However, the mechanic itself is broken and makes. I've particularly noticed the penalty in action when I'm scout, but I want to know how often you guys see it affect battles. 75% fire resistance: took 7 damage (0. When HEAT is full, press your special attack key to set all weapons on fire, causing attacks to engulf the target in flames for 3 seconds on hit, but doing -20% less direct damage. The Afterburner is a community-contributed experimental primary weapon for the Pyro that was being play-tested by Valve. All Discussions. The Degreaser Level 10 Flame Thrower flame_spread_degree (2. R. I can go grab a health pack and instantly remove the afterburn, but it doesn’t change that this is annoyingThis subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. Can someone explain to me why a class that can one hit kill most classes, gets random crits, has increased movement speed, and relies completely on melee in a game where the hit registration is extremely broken alread, is now allowed to be immune to fire? Pyro has always been the close range master, but now demoknights can just keep swinging until. O. 25*0. This page was last edited on 11 July 2021, at 19:34. aiming no flinch. If a player is jarated, it does 3 damage/half second. On the Detonator's wiki page, it says the following under base damage: . It discourages pyro to fight other pyros solely by pressing down M1 while holding the flamethrower. Now, it makes sense to have afterburn in the game. The Degreaser, like the Flame Thrower, Backburner, Rainblower, and Dragon's Fury, has the compression blast ability. Those for whose computers cannot handle the high-end graphics of Team Fortress 2. All main gamemodes are identical to their Team Fortress 2 counterparts, while also bringing back Arena. Either way, I can tell you the gas passer is practically useless in casual &. This can be used to chain multiple flamed enemies together in order to hit them. Press your reload key to cycle through resist types. The Manmelter Level 30 Indivisible Particle Smasher Does not require ammo +50% projectile speed Alt-Fire: Extinguish teammates to gain guaranteed critical hits Extinguishing teammates restores 20 health No random. It's the worst with the scorch shot since it's the spam machine. The Pyro is specialises in close quarters combat, dealing out damage rapidly with his flamethrowers. Bumped 24 minutes ago by 🔴 Cash 4 TF2 Bot #2 🔴. The latter is kinda crazy, because the flare guns REALLY should use their own afterburn counter, instead of using the same one as the flamethrower. For one thing, the Chargin' Targe gave great resistance to fire already. As the Pyro, don't always rely on afterburn to finish him off. 20:2711. The splash is extremely annoying tho, but I hate the scorch more for what it teaches new pyros. A D. This can be used to chain multiple flamed enemies together in order to hit them. All of the Pyro's primary weapons have damage ramp-up. Taken straight from the TF2 Wiki's strange page: Killing an enemy with a compression blast. But since the update, Chargin' Targe gives Demoman afterburn immunity, and that's just. 25s if Pyro or afterburn immune). Don't use Dragon's Fury and focus you efforts on preserving your safety over killing. But since the update, Chargin' Targe gives Demoman afterburn immunity, and that's just. So yeah, your Flare Gun will still have the same damage and afterburn damage as before. Also it’s the flare gun that will likely kill with afterburn or you can finish them off with degreaser quicker, stocks negligible bonuses don’t even come into play. -66% Overheal build rate. After the 3rd collision with a surface/player, the shot disintegrates and cannot deal any further damage. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. T. The Pyro is a class whose combat strategies revolve around close-range combat. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. The afterburn just extinguises far faster than any of the liquid or bleed effects in TF2 if a spy activates any kind of invis. A large part of the damage can be done by splash damage igniting players. Even then cleaver and wrap assassin are very good. ”. Although they all. Maybe limit by accuracy instead, like how rocket spam does more damage on point blank than through splash. 08 damage. Execution is a taunt for the Pyro with the Scorch Shot equipped. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +25 max health on wearer +15% bullet damage resistance on wearer 20% explosive damage vulnerability on wearer. Allow heavy to better keep up with enemies and avoid projectiles. But if your target cannot put out the fire in a timely manner, the damage adds up. 1. . Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer +25 max health on wearer +15% bullet damage resistance on wearer 20% explosive damage. Set to 1 by default: Server operator only To answer your title's question, strange flamethrowers only count kills done by that weapon's fire damage. Team Fortress 2. T. 1AsianPanda Medic / Engineer • 3 yr. Darwin's Danger Shield (equipped) Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. The flames of the flame throwers become unpredictable at maximum range. It is a crudely constructed fire axe consisting of a slightly rusted axe-head, stained with blood and wrapped in barbed wire, affixed to a curved wooden handle with a fabric grip and a splintered end. When the alternate fire button is used ( default key: MOUSE2 ), the Pyro uses a portion of. January 11, 2012. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. This is objectively a bug, and not something that people commonly disagree on. Machine upgrades: Enemies explode when ignited by attacks Faster recharge rate. This was very clearly stated during the patch notes. The Scout, fast as he is, is probably the most vulnerable of all the mercs to afterburn. 2. Fire can mini-crit if forced to, by Jarate, being marked for death, and other ways. The Axtinguisher basically takes all your leftover afterburn damage (based on remaining afterburn duration) and stacks it on the hit. the 60 damage combined with the insane amount of damage the flamethrower itself does is the reason the pyro is so noob-friendly. It should only deal 2 damage per tick. Medic was busy doing medic things and there a burning scout with 10hp jumps out of nowhere screaming MEDIC, medic tried his best to save your live. Bleed and Afterburn both are damage over time, but Afterburn is unique in that it halves healing speed (24 HP/s -> 12 HP/s). time with new weapons! However, I haven't seen much discussion on perhaps the most likely weapon to be added, the Afterburner. In any competitive setting or against any competent players afterburn is completely useless as any experienced player will be extinguished, grab a health pack, or be healed through it. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. Team Fortress 2 does not have any method of dealing damage in decimals. Tell me which one you would prefer. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. The gun itself is a tripodal device constructed of metal, team-colored paint. The Spy-cicle #124461 Level 1 Knife On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds Backstab turns victim to ice Melts in fire,. It does NOT count reflects sadly. Sign In / RegisterThe conveniently named Medic is the only class in Team Fortress 2 that can heal. The afterburn damage seems to be capped. Fire : Fire, or afterburn, refers to the damage-over-time effect inflicted on a player when hit by a variety of weapons, most commonly those of the Pyro. If the Huo Long Heater is put away by the attacking Heavy, the afterburn damage is reduced to 64 in total. If there was a sniper you will be dead in a second. T. Firing more than three rockets at an enemy does not cause afterburn damage, as the flames cancel out, forcing the player to start burning the enemy again. The Big advantages are. (-) -25% damage penalty. All fire damage from the Phlog counts towards the contract. I would rather just have a napalm based flamethrower that has two to three times the range with a much thinner stream. The Vaccinator. 7. (Looking at its teamplay aspects, I figured targets coated taking +10% ranged damage combined with the afterburn, would actually make this weapon feel like a deterrent. +%s1% cloak on kill. The Shortstop Level 1 Peppergun +20% bonus healing from all sources Increase in push force taken from damage and airblast. 53 seconds. It also takes 2. Perhaps afterburn could persist without nerfs, but have the other changes. Fixed an exploit related to the Heavy's health and the G. After all, not every merc’s attire is lined with asbestos. If a Demoman is wielding the Eyelander, the damage of the shield bash performed by the. In addition, targets are now considered wet when doused. To get the Damage Per Second (DPS) for a given distance we simply take the DRP and multiply by 22. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. Seriously- Theres so much to get rid of fire it's pitiful if you die. Also most people combo it with the flamethrower for afterburn damage. This is either through direct damage (W + M1) or the afterburn. Marketplace: mplc. The arrows can be lit by friendly Pyros or by torches in Degroot Keep and deal additional afterburn damage. O. In conjunction with the Shotgun, the Pyro is effective for eliminating unaware targets at. Afterburn could prevent overheals until all potential damage (60 afterburn) is healed. Name the filter something, like critdamage. 5 seconds of afterburn (down from 10 seconds). The penalty really isn't relevant, but in the other hand, afterburn damage overall is barely relevant to begin with in the current game because there are so many ways to easily. The Detonator is a community-created secondary weapon for the Pyro. Like the afterburn doesnt do so much damage so why would they need to light their targets on fire when they finish them off with the panic attack anyways. Our restaurant for people who don't care for forum posts like this is still open! So afterburn is a joke with the whole community, including my fellow Pyro mains. However, the mechanic itself is broken and makes. Pyro Mask Level 10 Hat. The Splendid Screen Level 10 Shield +50% increase in charge recharge rate +70% increase in charge impact damage +20% fire damage resistance on wearer +20% explosive damage resistance on wearer. On a no-random-damage-spread server this will be 6 DPS of afterburn from stock/backburner/phlog and 4 DPS of afterburn for Degreaser. 3. If the weapon can airblast, airblasts will deflect projectiles, converting them into mini-crit projectiles. 3. Eye Jan 9, 2018 @ 12:29am. Press your reload key to cycle through resist types. Use these weapon combinations to immediately take out single targets, as the Degreaser's significant penalty to afterburn damage makes hit-and-run tactics much less effective. "damage penalty" and 2. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. 75*0. As long as you dont use the dragons fury you should be alright, as the dragons fury has like, hardly any afterburn. 300 credits can be spent on a 25% damage resistance (up to 75% maximum) against fire, explosions, and bullets. Also, some weapons have damage. It only reduces afterburn damage which is negated by a follow up flare from any flare gun for full afterburn damage. Remember that your arrows are projectiles, that means your arrows take time to travel. Machine, the Degreaser is just a slightly weaker stock. Sharpened Volcano Fragment Level 10 RIFT Fire Axe On Hit: target is engulfed in flames-20% damage penalty. Right now afterburn is underpowered and useless in competitive (on flamethrowers), and just annoying in casual.